Posts Tagged ‘Adobe’

As an avid user of Adobe Photoshop I found this an interesting infographic as it gives a nice overview of the history and the development of Adobe Photoshop.

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This tutorial will guide you through the process of making a Flash page that will be used as a container for the Flash files you make and to display them as your map is navigated.

Making a container page – The page that is the root of all your pages!

  • Start by opening Flash and start a new Action Script 2 Flash File

  • Set yourself up two layers on the Flash timeline. These are to be named; ActionScript and MovieClip.

  • Save the file as ‘Container’

  • From the Library Panel, click to make a new Symbol

  • Make the new symbol a MovieClip and call it ‘Blank_mc’

  • Now exit the Symbol Editor by clicking back on Scene1. Make sure you do this without drawing or editing anything.

  • Add the Blank_mc movieclip to the stage on the MovieClip layer you have already created. You can do this by dragging it from the Library.

  • Position it in the top left corner.

  • Give the MovieClip an Instance Name of Blank_mc. By giving the movieclip a name it is like telling Flash that it now has an identifiable actor on its stage.

  • Now it is time to give Flash some instructions (code) using Actionscript. To open the Actions Panel press F9. Now enter the following code to load your Map Flash file.

    loadMovie (“nameofMap.swf”, _root.Blank_mc);

  • Resave your file and then test the movie by pressing CTRL+ENTER. You should now have an empty container that loads your Map file into itself.

This tutorial will help with the use of basic buttons to allow for interactivity.

  • Start by opening Flash and then the movies you have buttons on that you want to be able to use to open other Flash files.

     

  • Click on Your button and give it a name, eg Volcano_btn. NOTE: the _btn indicates that it is a button, not a Graphic or MovieClip symbol.

 

  • Now it is time to use the Action Script layer you made in your Flash movies.

    NOTE: I frequently refer to, and name, this layer Actions for short……

 

  • Now add the code:

    Volcano_btn.onRelease = function(){

        loadMovie(“VolcanoStory.swf”, _root.blank_mc);

    }

 

  • Now you can press CTRL+ENTER to make (compile) the SWF file.

     

  • Now start your Container page and see if it works.

NOTE: When a button is used in a Container styled situation like this it needs to be tested from the Container file itself. The _root. part of the code is the indicator of this method.

 

 

EXTENSION:

Now use this information to make the buttons in your other Flash files load the Map back into the Blank_mc.

This tutorial will help with the creation of a basic Flash mapping system that uses buttons to allow for interactivity.

  • Start by opening Flash and start a new Action Script 2 Flash File

     

  • Before creating the images and buttons we will make layers for each of these to be created upon. To make a layer, click on the New Layer button and give each layer a name that reflects what it will be used for.

     

    NOTE: The Action Script layer is where we will add some code to help control the loading of other Flash movies. More about that later though….

     

 

  • Click on the Background Map layer and design yourself a Pirate Treasure Map:

     

     

  • Now select a feature from your map that can be used to link to another Flash movie. I am selecting the Volcano. Copy it to the Buttons layer

     

  • Convert the volcano picture to a button by pressing the F8 shortcut

  • Once made into a button open the button editor by Double Clicking on the blue square. This will now show a different timeline at the top:

 

 

 

  • Now make a make a new layer and add new keyframes to the Over State in both layers

 

  • Add some new features to your image layer. I have added flames and smoke to my volcano

     

  • Add a question to your text layer

     

  • Now you need to create a New Flash Movie for the Volcano Story element.

 

 

EXTENSION:

You can create animation and add them to the animation layer.


This is a simple, yet crucial thing to remember when making interactive flash movies!

  1. Start by opening Flash and start a new Action Script 2 Flash File

     

     

  2. Look at the information presented in the Properties Panel:

  3. Click on the size button and enter the Document Properties window:

  1. Change the dimensions of your Flash Movie Stage to be the size you want, eg. 800 x 600