Posts Tagged ‘Innovation’

I am always looking for new ways to get new and cool things going on in my classroom. I have also been looking at how I can get my students to not only develop Apps as programmers, but to also include concepts of Augmented Reality into their ideas. Below are two AR development options that I have read about from others. I am hoping to explore how these can be used and make use of them with students in my school. Let’s see how it goes….


Recently I have been shown examples of the amazing performances from this marching band.  Their performances alone are awe-inspiring, but it was the underlying research and use of technology that I was most impressed with.  To describe it in brief, some students from the band recognised financial and environmental impact that the constant development and use of paper-based was having.  From here they pursued a project to use digital technologies, iPad’s, to replace the paper elements of the band’s music, marching performances and choreography.  The clip below provides an outline of the process that was undertaken by the students, the band and other aspects of Ohio State University that were involved.

Where I find this particularly interesting is in how I could use this case scenario to promote and stimulate students in my classrooms.  The biggest use I can see here is in how I can get students to explore how they can find and utilise technologies (in time to make technologies) both existing, like Apps, pad-based technologies and smartphones, then on to emerging technologies, such as making solutions to identified problems that function on existing devices.  There are many more ways to examine this scenario in education, just be creative.

I am always amazed by the innovation that emerges from MIT and this one called ‘inFORM’ from the ‘Tangible Media Group’ is sure to promote imagination and questioning. To describe my thoughts is hard but to start I would say it is like a smaller interactive display device (IWB) on steroids. As a tool to promote learning and understanding I see that there are an endless number of uses. From modelling mathematical and scientific equations, to developing fluid artworks through augmented reality, and through to all aspects of computer science.  So back to the title of this post, imagine this amazing technology as learning desks in your classrooms.  The creative use of them would be limitless.

(Source: Technology Review)

Here is an interesting concept, a house that through the implementation of sensors throughout the house has its own Twitter feeds that update on the houses status. This is a concept that allows for diverse discussion on the topic of Privacy and Reliance on Technology. This is one case example I will use in my classes when discussion the topic.

Imagine the potential of a mini computer plugged into a light bulb socket that could make any surface interactive. Here is a great article by Tom Simonite on MIT Technology Review.

Having spent the a while researching and working with the concepts of Virtual Realities, Virtual Worlds and Augmented realities I have found this clip to be very interesting. In its simplicity this augmented reality is about the massive cross-integration of images according to their metadata and image features. A fascinating concept that in the clip (and in Bing Maps) is performed with incredible detail. Having also played with PhotoSynth recently at the Microsoft Australia DigiGirlz conference it is interesting to see that the synths are incorporated into the online maps as an interest area. I am sure that I will use this clip as some stimulus for explaining the concepts of augmented reality, modelling and the use of models in virtual environments. A very interesting clip. Enjoy.

From TED: “TED Talks In a demo that drew gasps at TED2010, Blaise Aguera y Arcas demos new augmented-reality mapping technology from Microsoft.”

Vodpod videos no longer available.

more about “Blaise Aguera y Arcas demos augmented…“, posted with vodpod


This is a link to a research paper that I recently read and found quite interesting. It explores the application of the use of social software and Web 2.0 technologies to support and enhance teaching and learning.